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Mega Tigerzord By RedLine (2016/03/02 Update) (Read 25265 times)

Started by RedLine(korean), January 24, 2011, 05:55:08 pm
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Mega Tigerzord By RedLine (2016/03/02 Update)
#1  January 24, 2011, 05:55:08 pm
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  • Korean Mugen User
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    • blog.naver.com/bartsu


Mega Tigerzord
Ver 1.06

author: RedLine
Original Game: Mighty Morphin Power Rangers: The Fighting Edition


Move List:

Dive Kick                  --  d + ax or by
 
Wind-Up Blow             --  f, d, df + a or b
Energy Ball               --  d, df, f + x or y
Catch Combo (near to enemy)  --  b, d, f + a or b
 
use 1000 power -
 
Super Wind-Up Blow             --  f, d, df + ax or by (have 3000 power, f, d, df + a or b - no use power)
Super Energy Ball               --  d, df, f + ax or by (have 3000 power, d, df, f + x or y - no use power)
Super Catch Combo (near to enemy)  --  b, d, f + ab (have 3000 power, b, d, f + a or b - no use power)
 
use 3000 power -
 
Phoenix Strike (need 3000 powers) --  d, df, f, d, df, f + a or b

 


Character Download:

http://blog.naver.com/bartsu/90105612930

http://www.mediafire.com/download/b2r6k1rkxis1abs/Mega+Tigerzord.rar

https://mega.nz/#!U1YHRLjJ!cs7QVRr6Wx-RGE1S4a8GVD4GK12L587Cm8AXYKArbFs



※ Welcome to many feedback


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Last Edit: March 02, 2016, 01:55:16 pm by RedLine(korean)
Re: Mega Tigerzord By Redline (Mighty Morphin Power Rangers: The Fighting Edition)
#2  January 24, 2011, 11:17:13 pm
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Wow, I never tought I would see a day to see a Megazord been mugenized. I wonder how he plays... I wonder if you'll make more zords like the Mega Thunderzord.

update after playing with the Mega Tigerzord, I think you did a great job converting the Tigerzord to mugen. (I remember playing as him in the Original Game and his moves here are just as damaging the Original tigerzord)
I do look forward to seeing the Tigerzord's super versions of his specal moves.
Re: Mega Tigerzord By Redline (Mighty Morphin Power Rangers: The Fighting Edition)
#3  January 25, 2011, 11:29:24 am
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Didn't check out the char but I WOULD COMPLETELY LOVE YOU if you made the original Megazord. All original OMG I'd die
Re: Mega Tigerzord By Redline (Mighty Morphin Power Rangers: The Fighting Edition)
#4  January 25, 2011, 01:36:46 pm
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Downloaded him everything looks source game accurate based off of the gameplay video. Will provide feedback after I test him out.

feedback:

-Overall his hitboxes seem a bit on the slim side for me but that's just my personal tastes.

-There's a lack of Blue CLSN around all of his attacks, but I guess for a slow moving, old school character such as this with limited moves everything balances out for the most part.

-The Red CLSN on his Laser Super seem a bit imposing especially when he has no Blue CLSN during the duration of the beam. However he is hittable during the start-up and after the beam fires, plus it takes 3 stocks of power to perform.

-I couldn't find any bugs.

Excellent job for a first character! This thing seems pretty damn close to the source game in terms of accuracy, great job.
Last Edit: January 27, 2011, 07:27:55 am by Dcat
Re: Mega Tigerzord By Redline (Mighty Morphin Power Rangers: The Fighting Edition)
#5  January 27, 2011, 07:23:10 pm
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Downloaded him everything looks source game accurate based off of the gameplay video. Will provide feedback after I test him out.

feedback:

-Overall his hitboxes seem a bit on the slim side for me but that's just my personal tastes.

-There's a lack of Blue CLSN around all of his attacks, but I guess for a slow moving, old school character such as this with limited moves everything balances out for the most part.

-The Red CLSN on his Laser Super seem a bit imposing especially when he has no Blue CLSN during the duration of the beam. However he is hittable during the start-up and after the beam fires, plus it takes 3 stocks of power to perform.

-I couldn't find any bugs.

Excellent job for a first character! This thing seems pretty damn close to the source game in terms of accuracy, great job.

I agree with you, Dcat. I hope to see more characters from that power rangers fighting game someday. heck, I even did a video of me playing as the Mega Tigerzord.
Re: Mega Tigerzord By Redline (Mighty Morphin Power Rangers: The Fighting Edition)
#6  January 27, 2011, 07:36:27 pm
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Re: Mega Tigerzord Update By Redline (2011/01/28) (MMPR: The Fighting Edition)
#7  January 27, 2011, 07:56:39 pm
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thanks to your feedback
but, Zero is not made by me
It's Ariel Alex Co's work and I Just Modifieded
(based Character is Ariel Alex Co's Zero Legend)

and mega tigerzord is update, Enjoy to play






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Re: Mega Tigerzord Update By Redline (2011/01/28) // bug fix
#8  January 28, 2011, 12:34:17 am
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I catch a bug, and Fixed
I'm very sorry





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Re: Mega Tigerzord Update By Redline (2011/01/28) // bug fix
#9  January 28, 2011, 04:40:40 pm
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This looks good and I'll enjoy it. And there's one Dino megazord out there and 2 Thunder Megazords. I have the Dino Megazord and the good Thunder megazord
Re: Mega Tigerzord Update By Redline (2011/01/28) // bug fix
#10  March 04, 2011, 06:54:58 pm
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sorry for the bump but I think I've founded a bug that nobody hasn't founded yet, after I've used his Phoenix Strike he turns completly invisible after he uses it. I thought I should tell yea about it.
Re: Mega Tigerzord Update By Redline (2011/01/28) // bug fix
#11  March 05, 2011, 02:43:20 pm
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Invisible??
Can you show me a bug video or pic?
I can't catch that bug


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Re: Mega Tigerzord Update By Redline (2011/01/28) // bug fix
#12  March 05, 2011, 04:35:42 pm
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I've actully got it recoarded in a video
http://www.youtube.com/watch?v=PKyFYg7dsFw
the bug is shown in round 4. (around 4:00)
you'll see til the energy bar is filled, non of Ivan ooze's attacks are not making contact with him.
Re: Mega Tigerzord Update By Redline (2011/01/28) // bug fix
#13  March 07, 2011, 04:44:03 am
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His attacks have way too much priority. There's no CLSN2 within the area of the CLSN1 at all. I also think the commands are inverted (you have punches where kicks should be and vice-versa).

Also needs a juggle system implemented since some stuff is possible that otherwise shouldn't be. i.e. I shouldn't be able to connect anything after a.HK (or a.HP in your version).

Other than that, the feel is there and... it feels great!
Re: Mega Tigerzord Update By Redline (2011/01/28) // bug fix
#14  March 09, 2011, 02:59:04 am
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His energy ball can be destroyed by other projectiles before the Tigerzord throws it.
Re: Mega Tigerzord By Redline (2013/2/17Update)
#15  April 25, 2013, 04:46:29 am
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Training mode glitch:

In the training mode,
Resetting round (use F4) Can not use require 3000 power supermoves.
But, In the other mode normally Can use require 3000 power supermoves.
(It's only training mode glitch)


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Last Edit: April 25, 2013, 04:52:13 am by Redline(korean)
Re: Mega Tigerzord By RedLine (2013/2/17Update)
#16  February 19, 2016, 12:07:47 am
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Update List (2016/02/19)

-More detail fix (system)


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Re: Mega Tigerzord By RedLine (2016/02/19 Update)
#17  February 19, 2016, 06:23:51 pm
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Glad to see creators still updating their stuff after all these years.

Certainly picking this up, The Mega Tigerzord was always my favorite.
Re: Mega Tigerzord By RedLine (2016/02/19 Update)
#18  February 21, 2016, 10:36:14 pm
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Update List (2016/02/22)

-add more palettes


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Re: Mega Tigerzord By RedLine (2016/03/02 Update)
#19  March 02, 2016, 02:08:43 pm
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Update List (2016/03/02)

-More detail fix (system)


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